Sometimes, you need a good amount of inspiration from those people in the industry more experienced than you are. For indie developers, here’s a good read on developing an indie game. Daniel West, the developer of Airscape: The Fall of Gravity describes why “good” is not good enough when developing games. I believe he used Construct 2 as game engine for his project.  As a Construct 2 user myself, I find this article overwhelming with lots of points to take note of.  A very good article indeed!

Click the image below and read on!

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